But don’t do that, as figuring things out is part of the experience, and the game is designed well enough so that you won’t need to google stuff all the time, if you pay attention.Ĭombat System & BossesFights in SS are slowly-paced, tactical and high-stakes most of the time. Other than the recordings you’ll find or receive, there won’t be any further hint on what to do or where to go - except if you play on Easy mission difficulty, that is. Many areas will initially be locked-out behind security keys, codes or hazards that you might only overcome with specific items or actions. Some upgrades and tools will also allow you to highlight loot and perceive the unseen, but normally you’ll have to rely on your own perception to find items, supplies or secrets - the latter of which are abundant, and hold valuable resources or even unique items. You’ll explore it on foot, with a handy automap updating itself as you go. Combined with the great soundtrack and creepy sound effects, immersion is assured.Įxploration & SecretsCitadel Station is nothing short of massive, divided between twelve levels and the command bridge. The world-building makes the station feel like a cramped, dark, dangerous hell you have to progressively conquer and cleanse, while each level has enough features to feel unique and apart from the others. The setting spans throughout a dozen levels, masterfully crafted to be as faithful to the original as possible. The writing of all characters is crowned, of course, by SHODAN each power-tripping rant and email is more terrifying (not to mention actual, nowadays) than the previous. Throughout the station you’ll reveal, either by log files or environmental storytelling, the fate of its crew members - many of which branch into sub-plots of sorts that may give you useful hints, and are interesting to follow. Playing as the nameless, silent and experienced Hacker, you’ll have to find a way to stop this madness. Writing & WorldbuildingIn terms of story, System Shock won’t present you with intricate mysteries or 300-IQ plots Tri-Optimum’s brand-new AI, SHODAN, went rogue (or rather, was made…) - in consequence, the corporate station orbiting Saturn quickly morphs into a nightmarish prison filled with mutants, scrambled robots and other horrors, all ruled by their cybernetic god(des).
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